Opening this topic to talk, suggest and comment on SMR mini mods.
Mods Working with Experimental build 119805
This might be helpful for those that recently tried to switch from Early Access build 118201.
My post at Satisfactory Q&A about launching new SML and Experimental build:
Mods that work with EA 118201 but not Experimental (now 119805)
StackMeMore by boss89 (useful mod, 500 stack size)
List of mods that seem to work with this build:
Utility Signs 1.0.0 by Dazvolt Lin
MoarFactory 1.0.4 by klangzwang working but all items show twice in menus.
10+ Inventory Slots by Andre_Aquila.
Passive Mode 0.2.2 Milesnocte (Yea!) - New issue, some fire spitters and flying crabs returning. Not a real big issue yet and not returning near base.
(Still checking some others.)
maybe make a varient of the walls that are tiled versions of default ones instead of scaled ones
Nice!!! That would be a lot better that that stretched ones… I will try to work on that!
The pod does not return to the HUB after completing ‘Big Satisfactory Logo’. Recommend to increase mission time to same as ‘Letters’.
could you maybe add the possibility to add conveyor lifts directly to the conveyor wall hole?
At the moment I still have to do a short bit of conveyor belt first.https://onedrive.live.com/?authkey=!ABsV8T7cKQsT6l8&cid=BF1AF1690E7FB416&id=BF1AF1690E7FB416!9982&parId=BF1AF1690E7FB416!1775&o=OneUp
Hi yesod. I will see what is happening… thanks for that info
Hi !! Ooohh… i didnt test it with the lifts… i will try to fix it ASAP. Thanks!
So now that we have floor holes for 1m thick foundations. Can we have the same for 2m & 4m thick foundations? Pipes as well would be neat. I get the feeling that hypertubes would not like having that done to them, so I won’t ask for that variation. Thanks!
Perfect! I will work on that . 2m and 4m will be easy to adapt. And i will try something with pipes and hypertubes too!!! i think it will work. Thanks!
Hi, now that you’ve created an extendable walkway, how about roads? Might it also be possible to make it so you can change the width? I’ve been hoping someone would make a mod with roads and road signs for a while now. I want to make highways with exits and bridges etc etc. Loving your mods btw
Thank you SOOOO much for the conveyor wall holes and floor lifts. I literally had parts of my base unfinished waiting for this mod, I knew someone would do it, no surprise it was you, very many helpful mini-mods, much appreciated.
Could you consider an “inverted stackable conveyer” That sticks to the underside of foundations so that we can attach to the floor hole conveyors and run things along the ceiling?
Or maybe even a set of inverted conveyors that have their own “hanger” instead of a conveyor pole, it has four cables or two rods that attach to the ceiling and hang from.
I actually figured out a workaround by building temporary through-holes and then removing them. but the ideas stand, I think would be good.
Hi @Xeridox ! That will be great… Actually, that was the original idea, make a 20m length road, but i couldn’t make the collisions work correctly… But i still trying, hope to figured it out soon.
hello, i have a few comments and issues with these so far after using them for awhile.
#1 - Cannot replace foundations after removing them from under the pass-through
#2 - The hit box above the pass-through seems awfully large, not being able to place conveyors or any other buildings any closer than pictured.
Hi Dakota!! Thanks! I’m glad you liked! Today I put the 2m height and 4m height hole as well. I love that idea of a “inverted stackable conveyer”. I’m going to try something like this right now, I don’t know if it’s stackable, but I believe I can at least do it as a Ceiling Conveyor Pole!
Hmm… I get what was wrong, i will patch it right now! Thanks for this info!
Thanks! love your work keep it up!! :))))
I think i fixed this in v0.0.3 now… Please, see it works ok now! Thanks!
updated, restarted client/game.
all works perfect now! Thanks so much for the patch and in record time!