MoarFactory Crashes

I Intalling Moar Factory as only Mod in my Game.
When i starting the Game its Crashing

I Delete the Mod its Starting.
I Install oather Mods its Starting and it Works.

Exist a Problem for MoarFactory with the Launcher 1.0.6 and the older 1.0.5 ?
How i install the Mod Manuell with the smod File from Downlods.
“MoarFactory-1.0.4.smod”

Thanks.

Version: 118201, IsPerforceBuild: false, BuildConfiguration: Shipping, NetMode:

Assertion failed: [File:D:\ws\SB-200303103109-c8c\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 3630] StaticMesh /Game/FactoryGame/MoarFactory/Buildable/Building/Pipe/Mesh/MF_Foundation013.MF_Foundation013: Serial size mismatch: Got 50034, Expected 50033

FactoryGame_Win64_Shipping!FWindowsErrorOutputDevice::Serialize() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79]
FactoryGame_Win64_Shipping!FOutputDevice::LogfImpl() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:71]
FactoryGame_Win64_Shipping!AssertFailedImplV() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:101]
FactoryGame_Win64_Shipping!FDebug::AssertFailed() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:449]
FactoryGame_Win64_Shipping!FAsyncPackage::EventDrivenSerializeExport() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3630]
FactoryGame_Win64_Shipping!FAsyncPackage::ProcessImportsAndExports_Event() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3937]
FactoryGame_Win64_Shipping!<lambda_34eee40e849fa2534d7a680d55b737bd>::operator()() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2736]
FactoryGame_Win64_Shipping!FAsyncLoadingThread::ProcessAsyncLoading() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4488]
FactoryGame_Win64_Shipping!FAsyncLoadingThread::TickAsyncThread() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:5269]
FactoryGame_Win64_Shipping!FAsyncLoadingThread::TickAsyncLoading() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4972]
FactoryGame_Win64_Shipping!FlushAsyncLoading() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:7294]
FactoryGame_Win64_Shipping!LoadPackageInternal() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1095]
FactoryGame_Win64_Shipping!LoadPackage() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1411]
FactoryGame_Win64_Shipping!ResolveName() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:751]
FactoryGame_Win64_Shipping!StaticLoadObjectInternal() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:813]
FactoryGame_Win64_Shipping!StaticLoadObject() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:888]
FactoryGame_Win64_Shipping!StaticLoadClass() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:922]
UE4_SML_Win64_Shipping
UE4_SML_Win64_Shipping
UE4_SML_Win64_Shipping
UE4_SML_Win64_Shipping
UE4_SML_Win64_Shipping
FactoryGame_Win64_Shipping!TBaseMulticastDelegate::Broadcast() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:977]
FactoryGame_Win64_Shipping!FEngineLoop::Init() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3278]
FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\launch\private\launch.cpp:157]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

I waiting for a Response.
But now i starting a Game without the MoarFactory Mod.
Can i Add the Mod after Creating a Game ?

you can add it later. but you could also use 1.0.3 via “Install older Version”. This version is working

Thanks, i try it :slight_smile:

Cant Install.

It Loading and Loading and Loading and then this error…

Error: [email protected] not found All changes were discarded.

No Update Today :frowning:
So. 20 More Letters for the Filter ^^

I’m having the same issue and have tracked it down to this mod. I’ve got a whole array of mods installed, but just this one seems to break the game at launch. I’ve tried downgrading a couple of versions, but nothing has helped. Perhaps it’s because I’m running the game on experimental? I feel like I haven’t changed much to my game since two days ago, and it was working just fine then.

I have not been able to get any version other than 1.0.3 to work.
If I upgrade, Satisfactory crashes on launch with corrupted data error.
Any fix? Is it because ModLoader only has SML 2.0?

1.0.7 works for me but I have a crash with 1.0.8. Im wondering if it has issues with other mods installed?