Trouble setting up editors

I keep getting the following errors when I try to compile the starter project for the first time:

Error 1 struct: ‘SplinePointData’ conflicts with another type of the same name

Error 2 MSB3075 The command ““C:\Program Files\Unreal Engine - CSS\Engine\Build\BatchFiles\Build.bat” FactoryGameEditor Win64 Development -Project=“C:\Users<Username>\Documents\SatisfactoryMod1\StarterProject\FactoryGame.uproject” -WaitMutex -FromMsBuild” exited with code 5.

I’ve noticed that FSplinePointData.generated.h doesn’t exist in the factorygame project.

Has anyone else had this problem. I followed the setup instructions precisely.

I haven’t heard of this issue before, but there was an update pretty recently after all. I suggest you ask in the #help-making-mods channel on the Discord, which is usually where people will hang out and answer setup questions like this.