UE Engine fails

When exiting the game I get a error message.
If I dont have any mods it does not give this message.

I dont even need to go into the game. Just the menu is enough.

Version: 139586, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Unknown, IsUsingMods: Yes

Unhandled exception

FactoryGame_Win64_Shipping!TSet<TTuple<FString,FConfigFile>,TDefaultMapHashableKeyFuncs<FString,FConfigFile,0>,FDefaultSetAllocator>::FindId() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\public\containers\set.h:643]
FactoryGame_Win64_Shipping!FConfigCacheIni::Find() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\private\misc\configcacheini.cpp:1658]
FactoryGame_Win64_Shipping!FConfigCacheIni::EmptySection() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\private\misc\configcacheini.cpp:2092]
FactoryGame_Win64_Shipping!FWindowsApplication::ShutDownAfterError() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:236]
FactoryGame_Win64_Shipping!TBaseRawMethodDelegateInstance<1,SWaapiPicker,void __cdecl(void)>::ExecuteIfSafe() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:518]
FactoryGame_Win64_Shipping!TBaseMulticastDelegate::Broadcast() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:977]
FactoryGame_Win64_Shipping!FWindowsErrorOutputDevice::HandleError() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:118]
FactoryGame_Win64_Shipping!FWindowsErrorOutputDevice::Serialize() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:83]
FactoryGame_Win64_Shipping!FOutputDevice::LogfImpl() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:71]
FactoryGame_Win64_Shipping!AssertFailedImplV() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:101]
FactoryGame_Win64_Shipping!FDebug::CheckVerifyFailedImpl() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:439]
FactoryGame_Win64_Shipping!FOutputDeviceRedirector::TearDown() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\private\misc\outputdeviceredirector.cpp:265]
FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:299]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

It’s normal don’t worry about it, just a small by-product of mods