I’m getting this error suddenly when it seems all I did was turn off mods in SMM to join a friends vanilla game, then when I turned the mods back on I’m getting this error. I tried restarting SMM, I’ve clicked on ‘check for updates’, I’ve restarted my computer, and uninstalled and reinstalled SMM from the ficsit page, and verified the Satisfactory install via Steam. Anything else I can try? Is this an update issue that I just need to wait out?
Plugin 'SML' failed to load because module 'SML' could not be found
Hi there!
I believe the issue is with the fact that Satisfactory is now using a different launcher version (unity) and with this means the mod launcher had to get changed and modified as well. as of right now not all mods are functional with this new change and will probable be an issue fixed in the near future if not tomorrow. Hope this helps!
check out the Satisfactory Modding community on discord for updates like this:
Hallo zusammen ich habe das selbe Problem über den Mod Manager bei mir sieht die fehlermeldung so aus
Plugin SML failed to load because module SML could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project
hat jeman das Problem schon Gelöst?
SML worked on the latest version, but this time I could not install mods.
Hi, Just got the game and was looking at the smart mod, I clicked install with SMM but when I try to load the game it comes up with this error. Does anyone know why?
Hi,
i found way to solve the problem for me.
After installing SMM and the mods i want, i get the same error message.
CL151248 SML v3.0.0
Then i copied the SML binaries (*.dll, *.pdb) from
…\Satisfactory\FactoryGame\Mods\SML\Binaries\Win64
To
…\Satisfactory\FactoryGame\Binaries\Win64
After that i modified the file
UE4-Win64-Shipping.modules
and add the SML Modul
“SML”: “UE4-SML-Win64-Shipping.dll”
Cheers
The files i metioned, will be copied to this location, after you install and activate SMM, with the SML v3.0.0.
Also you can find these files in the application path of the SMM.
…SatisfactoryModManager\downloadCache\smlVersions\3.0.0\SML\Binaries\Win64
For Steam you can find the application path in the settings/downloads/steam library paths.
For Epic you handled the application path during the installation process.
I understand why I could not find it, I do not use SMM, it must be because I do manual installation.
Thanks mate.
I followed the instructions up to this point, but what did you mean exactly by “modified”?
Also,
Presumably by “add” you mean copy from …\Satisfactory\FactoryGame\Mods\SML\Binaries\Win64?
tried that and then it failed to locate the “factorygame” module. I’m just going to uninstall SMM at this point until this is fixed because I can’t even launch the game through steam anymore.
the SMM isnt up to date
Error: Game version incompatible. Installed: 151248. SML requires >=151773
thats the problem
to find in AppData/Local/SatisfactoryModManager/logs
Correct the file seem to be a configuratiion via JSON. So you have to add the sml module in the config.
dont overwride the module file…
the module file should be modified… sorry bad wording.
I had the same error after change file BuildId version to latest 151248 it start running
sorry for my English I hope it helped
Satisfactory\FactoryGame\Mods\SmartFoundations\Binaries\Win64.
UE4-Win64-Shipping.modules
turn of the Mods button in the SMM to start the game without mods until SMM is patched
When you modify UE4-Win64-Shipping.modules you have to properly for mat it as json. Here is a copy of mine that is working.
{
“BuildId”: “151248”,
“Modules”:
{
“CoffeeCore”: “UE4-CoffeeCore-Win64-Shipping.dll”,
“FactoryGame”: “UE4-FactoryGame-Win64-Shipping.dll”,
“GameAnalyticsModule”: “UE4-GameAnalyticsModule-Win64-Shipping.dll”,
“SML”: “UE4-SML-Win64-Shipping.dll”
}
}
Hope this helps. Happy modding.
I have this problem as well, as I was looking around for posts like this, I remember someone saying that it is not working for the experimental version but does for the stable version I use the experimental version so have not tested this theory
This worked for me, Thanks
Check the BuildID in the SML-binaries, it should match the buildID from the usual binaries
Mods\SML\Binaries\Win64 -> UE4-Win64-Shipping.modules -> open with notes and check the buildID, as of right now 151248 works for me there